Improving mathematics performance by using a videogame style points-based feedback system with elementary school students
Surya Somayyajula, Neeraj Praneeth Gajula, John Leddo
Researchers have found that using videogame-based learning has not only led students to be more engaged in the classroom, but also perform better on exams. These researchers have generally focused on variables such as design of content and interactivity for the video games themselves. The present paper looks whether implementing a videogame style points-based system and leaderboard within mathematics software will also improve performance compared to software that simply tells students whether they get the right or wrong answer, as is the case in most educational software products. Participants were 40 4th and 5th graders from Manchirevula Government School and Bhiragiguda Government School in India. They were first taught two- and three-digit multiplication and were randomly assigned to use either the points-based or the non-points-based version of the software. The results show that the students who used the points-based version answered more questions correctly on average compared to the students who used the non-points-based version. Results suggest that the points and leaderboard motivate the students to perform better, suggesting an easy and inexpensive way to boost educational achievement.